Post Chasma
POST CHASMA CALL OUT
Did you want to stop by? Or has Tsurumaru arrived in your world to surprise you? Here is an open post for Tsurumaru post-Chasma. His canon-point was during his kiwame-- a journey of self-reflection and growth. He achieved his goal in Chasma and was able to grow as a spirit. He returned home with his daemon, Kiku, who settled in the form of an azure winged magpie. Below are some prompts you can choose from but you can let me know if you to do something different. ![]() |
AT A CERTAIN CITADEL
You arrive at the citadel— the base of operations for an army of sword spirits serving a sage they call a saniwa. The citadel is a large, traditional style Japanese estate with plenty of room to house a small army. Many small foxes run around, assisting everyone with their tasks and making conversation. There are standard modern appliances like televisions, refrigerators, stoves, and so on but asking around will reveal you are in the 23rd Century. The year is approximately 2210 and humanity faces a great calamity. The Time Retrograde Army threatens to change the past by manipulating events and corrupting figures and other spirits for an uncertain goal. Under the Saniwa's orders, the touken danshi must travel back in time and protect history. Even if they should revisit a moment in their own history where they wished things had gone differently, they must carry out their mission loyally or risk disaster. Once at the citadel, it is difficult to venture beyond the grounds. Everything exists and is protected by the saniwa's barrier. Here, it is hidden from ordinary people in the outside world and malicious spirits that might travel through time and space to cause harm. But the Touken Danshi are happy. Their master is good and this mission gives them purpose after centuries of being nothing more than artifacts. At this certain citadel, you can assist with daily tasks such as gardening, stable duty, cleaning, and training. If you're strong enough to endure the weight of time, you can journey with the touken danshi on missions that take them through Japan's most famous historical moments. Those who are not strong enough might find themselves being crushed under the pressure of history in time. Remember: No matter how painful the past may be, it is as it was meant to be. Though your heart may hurt, this ache is what separates you from the twisted enemy you fight. Tsurumaru Kuninaga has recently returned after completing his private training. He arrives with an anomaly called a daemon; an azure-winged magpie named Kiku which he calls a manifestation of his soul. After delivering his report to the saniwa, there are more questions than answers but everyone knows one thing: His journey was full of surprises. And here, he will be your guide. |
AN ALTERNATE CITADEL
You arrive in Japan and a representative from the government greets you. They don't know how you arrived here but they know you are not supposed to be here. Usually, they would remove you but they sense a great potential in you and offer you an alternative: Become a saniwa and help them protect their history. They will tell you your mission and… some parts might sound familiar. They explain the past is in danger because dark spirits are trying to change historical events. Most humans can't handle the weight of time and crumble under literal pressure if they stay in the past too long but the government has found another way: By using the powers of certain sages, they can summon the spirits of swords and raise an army to go back in time. They assign you a fox named Konnosuke and give you a base of operations that exists in its own place in time and space. Upon seeing your coin and daemon, they remark that they've seen something like it once before… You are a new saniwa when Tsurumaru Kuninaga is assigned to your citadel. Unlike the other swords that have been summoned or purified from battle, he is sent by the same government that recruited you. As an agent for the government, he will observe you and grade your performance. If you pass, he will stay to continue observing you. And if you fail? "Well… I think we might take your entire army. Now, don't expect me to play favorites. I have a job to do, too." And he smiles playfully like someone sharing a secret with you. The magpie on his shoulder twitters and the two exchange a look. "Yes. I'm sure there's nothing to worry about." |
SURPRISE VISIT
You are home, doing as you usually do when you hear the trill or a call from a bird. Look towards the sound and you might catch a familiar looking bird on a perch or just a flash of blue that decides to swoop at you. For some, the bird may opt to approach you, landing nearby on a perch or the ground and looking up at you. It might be close enough to touch but many will know better than to try. Eventually, the bird will take off in a way that makes it clear it wants you to follow and you know exactly where it will lead you to... or rather, who it will lead you to. Are you on your guard? Are you ready for the white-haired man that jumps at you from around the next corner or appears behind you while you're following Kiku? He smiles menacingly but you know he means no harm. "Are you surprised someone like me would appear so suddenly?" |
WILDCARD
Let me know if you want me to do somethign different! If you have your own idea for a starter or something that works better, throw it at me. I can also come up with something more customized for us. We can do something straightforward and have them visit each other with their coins or play with canon mechanics and do some vague AU-ish stuff.
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